The Day I Fought a Design System—and Lost

If you’ve ever tried integrating or maintaining a design system in a real-world product, chances are you’ve walked away with a few digital bruises. For me, the day I fought a design system—and lost wasn’t just a metaphor. It was a literal 14-hour marathon of component overrides, token misfires, CSS scoping bugs, and a growing sense that the design system wasn’t a system at all—it was a living, breathing monster that didn’t want to be tamed.

This is my cautionary tale. It’s a deep dive into what happens when the promise of design harmony meets the messy reality of production code. And if you’re a designer, developer, or just someone trying to make a button look slightly different in an enterprise UI, I hope my pain becomes your wisdom.

When Design Systems Go Rogue

Design systems are supposed to help, right? They’re like toolkits filled with neatly organized Lego pieces: ready-made components, variables, patterns, spacing tokens—you name it. They promise consistency, speed, and scalability.

That was the pitch.

We had inherited a design system built by a different team. It was robust, well-documented, and—on the surface—impressive. Figma files matched React components. Everything had tokens. Even the shadows had variants. What could go wrong?

Well, the day I fought a design system—and lost began when I tried to implement a simple new layout with three custom cards and a modal. That’s it. Nothing fancy. Just a small dashboard panel that deviated ever so slightly from the norm.

Suddenly, I was deep in override hell. I needed slightly different padding? Too bad. The padding token was locked to a global scale. Wanted the corner radius to match a new design direction? Not allowed—radius tokens were “frozen for consistency.” Trying to add a new component? The design council required approval via a Notion form and two rounds of review.

I wasn’t fighting a system. I was fighting bureaucracy in component form.

The Design System’s Hidden Complexity

The truth is, design systems aren’t just about code or Figma files. They’re about people, processes, and power.

By the time our team got involved, the design system had grown into a kind of sacred text. You didn’t question the tokens. You didn’t challenge the spacing. You didn’t mess with the color palette. Each decision had been made with the authority of ten committees and signed off in meetings I wasn’t invited to.

There were 200+ components, but only 30 were safe to use. The others were in “alpha,” “deprecated,” or “experimental.” Some had three levels of wrapping just to apply themes. Many had hardcoded ARIA attributes or overly strict TypeScript definitions that made extending them borderline impossible.

Our dashboard wasn’t just custom—it was illegal in the eyes of the design gods.

How It Slowed Everyone Down

Ironically, the design system that was meant to speed us up made everything painfully slow.

Need a new color for an alert? Raise a ticket, wait two weeks.

Need to reorder buttons on a modal footer? Sorry, the ModalFooter component has “opinionated logic” baked in.

Want to fix a typo in the documentation? That lives in a different repo. You’ll need a separate PR and two approvals.

And then came the worst part: when we tried to contribute back.

We followed the contribution guide, cloned the repo, ran the tests (which failed randomly), wrote a small fix, and submitted a PR.

It sat there. For 17 days.

Eventually, a bot closed it. “Inactive.”

Breaking the Rules (Out of Necessity)

Eventually, we stopped playing by the rules.

We wrapped design system components in our own wrappers. We redefined tokens in CSS modules. We copy-pasted from Figma and rebuilt components manually just to meet deadlines. We started referring to the design system not as a resource—but as The Wall.

One dev on our team even created a “Shadow Components” folder. It was where we built lookalike components that behaved like their design system cousins but without the rigidity. It became our safe space.

Were we proud? No. But we shipped.

Lessons I Learned the Hard Way

By the time the project wrapped, I was emotionally exhausted and mentally done with design systems. But I also learned a lot.

Here’s the truth no one wants to admit: Design systems are never finished. They’re living products. They require ongoing maintenance, empathy, and collaboration.

If you build one without input from real developers using it on real projects, you’ll end up with beautiful documentation no one can follow.

If you gate every contribution behind red tape, developers will work around you.

If you design for the ideal, not the messy real world of product constraints, your components will become unusable the moment someone needs a slightly different layout.

And if you forget to update your system to keep up with new use cases, people will build shadow systems inside yours—and you’ll lose control anyway.

H2: How “The Day I Fought a Design System—and Lost” Changed My Approach

Since that project, I’ve started to see design systems differently.

When I’m on the consuming end, I ask:

  • Is this component really usable in multiple contexts?
  • Are overrides easy and safe?
  • Is there a human I can talk to if something breaks?

When I’m building or maintaining a system, I do the following:

  1. Write usage examples that include edge cases, not just happy paths.
  2. Prioritize developer experience over pixel-perfect enforcement.
  3. Allow reasonable overrides (className, style, children).
  4. Automate the boring stuff (tokens, theming, variants).
  5. Keep the team loop small. Review PRs fast. Celebrate contributions.

In other words, I learned that a design system should be a partner, not a parent. It should suggest, not dictate.

H2: Escaping the Nightmare: What I Wish I Knew Before “The Day I Fought a Design System—and Lost”

I wish someone had told me:

  • That the Figma file lies sometimes.
  • That “production ready” means different things to different people.
  • That locked tokens are not a sign of maturity—they’re a cry for help.
  • That no design system survives contact with marketing’s last-minute banner ad.
  • That you can—and should—just fork a component sometimes.

More importantly, I wish I knew that it’s okay to walk away. If a design system is hurting your velocity, breaking your features, and making every change feel like pulling teeth, you don’t owe it loyalty. Use what helps. Ditch what doesn’t.

No one wins in a dogmatic design system war. And no one writes poetry about perfectly consistent paddings.

What a Better Design System Looks Like

Now that I’ve been on both sides—builder and consumer—I’ve got opinions about what good looks like.

Here’s my wishlist for the ideal design system:

  • Composable: Every component should be flexible. Accept children. Don’t lock down styles.
  • Documented With Empathy: Show the weird use cases. Write from a developer’s POV.
  • Token-Aware, Not Token-Obsessed: Tokens are great. But let people use raw values if needed.
  • Theming Without a PhD: Themes should be easy to extend, not require deep internal knowledge.
  • Open to Feedback: Include a feedback button on every page. Make contribution easy.
  • Stable But Evolving: Don’t break APIs every sprint. But don’t freeze progress either.

It’s a tall order. But the best teams I’ve seen treat the design system like a product. With user research. With release notes. With customer support.

Because if you’re shipping a system meant for humans, you have to respect the humans using it.

FAQs

1. What is a design system and why do teams use it?
It’s a collection of reusable components, tokens, and rules that help teams build consistent interfaces faster.

2. Why did you say you “lost” the fight against the design system?
Because it slowed us down, blocked changes, and we had to work around it just to deliver.

3. Should we avoid using design systems then?
No, they’re great when built well. But they need to stay flexible and collaborative.

4. What’s the biggest red flag in a design system?
Locked-down components that can’t be styled or extended easily.

5. Can developers contribute to a design system?
Yes—and they should. But only if the process isn’t buried under bureaucracy.


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